Community-Inspired Modeling Updates: A new Sweep Mesh tool enables artists to procedurally generate geometry and adjust attributes with a single click.Maya’s extensive deformation toolset also gets bigger with new Solidify and Morph deformers. Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Modern Rigging Workflows: This update introduces several procedural, topology-independent rigging workflows. ![]() Improvements to the Time Editor, including support for cached playback and additive animation clips, and new filters in the Graph Editor bring artists a smoother animation experience overall. A new Ghosting Editor allows artists to quickly see animation spacing over time, making it easier to pinpoint necessary edits and how poses work together in animations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |